Welcome to the competitive universe of video games, better known as esports, which involves more than 320 million people worldwide and with revenues valued at 450 million euros in 2016.

The area of video games has been growing more and more. It has started as entertainment to evolve to a career.

The similarities between traditional athletes and esports professionals are many: with a regulated routine, players need to dedicate themselves to training, teamwork and also go through the pressures and rewards of the competition calendar, obtain awards for the classifications obtained and in addition to dealing with sponsors, among other issues.

An esports professional can earn on average 8000 euros per month being a value that is not fixed as it depends on the level in which the player and the prizes achieved in competitions and sponsorships. An esports professional can earn on average 8000 euros per month being a value that is not fixed, as it depends on the level in which the player and the prizes achieved in the competitions and sponsorships.

Some examples of the most relevant championships in the area that occur around the world such as Electronic Sports World Cup, World Cyber Games and The World Series of Video Games.

However, there is a tight competition in this field and only the best can succeed and profit enough to be a professional. Strategic thinking and rapid thinking skills are critical, requiring many hours to plan strategies and training.

The huge growth and relevance of this sport has been gaining all over the world and the demands it requires have triggered the need to create a specialized training in this area. Therefore, in Osaka, the Jikei Group will create a university course where several professionals of the sector will dedicate themselves to train students to take part in the competitive world of video games.

This sports modality requires its practitioners to be great, as they spend thousands of hours staring on the screens.The mental effort is caused by the expended energy in the elaboration of the best tactics as well as the effort that is made by the vision to focus for thousands of hours a screen. These are two examples that lead to mental fatigue or mental health problems that are highlighted as a result of the practice of this modality.



Monday at work

Professional players face daily the consequences of the correct or incorrect management of this daily mental effort, that have then direct impact on their performance. An incorrect mental effort management can lead to mental fatigue or mental health problems. Performetric is an example of a tool that can add an important value (if not, extremely indispensable) in the area of mental fatigue management, providing to its user a diversity of information and alerts regarding the level of fatigue in real time. This real-time monitoring allows the user to manage their efforts in a correct way, helping for example to alert when its time to make a break and thus obtain the best performance.

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